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The 640 MEG Shareware Studio 2
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The 640 Meg Shareware Studio CD-ROM Volume II (Data Express)(1993).ISO
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CHANGES.TXT
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1992-09-26
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113 lines
The revision history prior to version 1.31 has been removed. I
rather doubt there was much interest in it, anyway.
────────────────────────
CHANGES FOR VERSION 1.31
────────────────────────
Added several new monsters, along with their weapons.
────────────────────────
CHANGES FOR VERSION 1.32
────────────────────────
The "look" command now tells the user what's in his line-of-sight out
to the range of his vision. It was kinda stupid that players could
only inspect areas immediately adjacent to them.
Added the Wizard's Eye spell.
Often, when a magic item ran out of spells, it simply disappeared
during daily maintenance. This doesn't happen any more; instead,
the item is replaced by a mundane item of the same type.
The game now deals with dropped carriers better.
The sysop can now make player movement cost NO AP/FP, via the
FREEMOVE configuration parameter. Please note that this will
render all wandering monsters virtually impotent; a player
will be able to wander around, find a sling, find a monster,
attack it and STILL get clean away.
Upgraded to a newer version of CKIT (2.10) by Rickie Belitz.
No obvious consequences, but it is a good deal more robust.
Certain spells allowed a wizard to attack and retain invisibilty.
Casting "INVISIBILITY" didn't update the spell display. Actually,
this affected several spells.
A bug was introduced in 1.31 -- counterattacks by monsters didn't
notify the player that they had connected. Fixed.
The 'TRAINSLOPE' parameter was insensitive to values below "110".
Now it goes all the way down to "101".
Using WA-UTIL to do the nightly maintenance wouldn't work properly
unless you were in the right directory when you ran it. Fixed;
you can be anywhere, as long as WA-UTIL can be found.
Certain very long mail messages were blowing the mail records.
Shouldn't happen any more.
────────────────────────
CHANGES FOR VERSION 1.33
────────────────────────
There was a bug that allowed players to train for spells that
didn't exist.
There was another bug that sometimes screwed the system up when
long messages were generated during combat.
With FREEMOVE on, it was possible to increment your action-points
by bumping into objects/monsters (under certain conditions).
The BLINK and TELEPORT spells were added.
The WA-UTIL program now allows the sysop to do a certain amount of
editing to players and to the game-map. To use it, type
"WA-UTIL /EDIT". It only works if you're registered. It allows the
sysop to modify the players' records, the terrain definitions, and
the map itself. It currently does not allow the sysop to create
non-generic (enchanted) objects, or to redefine the monsters.
────────────────────────
CHANGES FOR VERSION 1.34
────────────────────────
This is a simple renumbering, to avoid confusion. There were
several releases of 1.33. 1.34 is the same as 1.33.3.
────────────────────────
CHANGES FOR VERSION 1.35
────────────────────────
There was a bug -- if you casted SUMMON WIMP, you always got a
fighter. Fixed.
Switched to the Borland C++ 3.0 compiler, and learned some
unpleasant truths about Borland's optimization algorithms.
There was an odd bug that manifested if the mail-messages were
too long.
────────────────────────
CHANGES FOR VERSION 1.36
────────────────────────
Added the player's mapping ability (the 'P' command).
You couldn't take an object from a corpse in a doorway.
────────────────────────
CHANGES FOR VERSION 1.37
────────────────────────
Added the SPELLTHRESHOLD parameter for registered sysops.
Made the "Viewpoint" list more informative.
Added the GARBAGE parameter for registered sysops.
Fixed a bug in the display of magic-item descriptions.